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Our team can create prototypes based on your specifications, in a short time at a minimal cost.
We know exactly how to make this phase of development effective in every way and our production pipeline is flexible to meet your needs.

Our in-house team:

Game designers 
Developers (C++, Blueprints)
Promo artist (+concept, +3d, +UE)
2D artist
3d artists (modelling, rig/skin, animations)
Artlead+Techart (Unreal)
Project manager (+QA)
QA
Office admin finance

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