The Wicked Days Update: Halloween map, close combat weapons, armor and flamingo!
We have a Halloween night map, new weapons, armor and a flamingo!

Have a great Halloween! We have made a Halloween event night map in the game and we think that it's spooky! :3 The rest of the important parts of this update are described below.
Major changes:
The map was changed into a Halloween map!
Added new types of melee weapons:
Knife
Chopping knife
Katana
Flamingo. Yes, it's a deadly flamingo.
Added new perks:
Added the Wicked Shooter perk - when using ranged weapons that use bullets, the chance to deal critical damage is increased by 10%
Added the perk Wicked Surge - when dealing damage with fists, the character becomes invulnerable for one second
Added perk Radar - adds display of enemies and items on the minimap
Added body armor:
Light Body Armor - HP 50, absorbs 50% of incoming damage
Medium Body Armor - HP 100, absorbs 60% of incoming damage
Heavy Body Armor - HP 150, absorbs 70% of incoming damage
Added a bar with the durability of the body armor
The map now rotates with the character
Changed UI character abilities
Added hints during loading
Added ammo for flamethrower
The minimap marker now lies over the minimap borders
Hints no longer appear on the start loading screen
When activating the safehouse, the message “Safehouse activated” appears now
Marvin's car is now invulnerable until the quest to refuel and repair it is completed
Added "Back" button to character selection menu
Corrections and bugfixes:
Fixed a bug causing the game to freeze when minimizing the game during loading
Fixed a bug in which not all objects on the mini-map turned with it
Fixed a bug where the character stopped running after firing any weapon
Fixed a bug where the character could not crouch with a melee weapon in his hands
Fixed a bug where the character was not displayed on the minimap while in the car
Fixed a bug where dead enemies remained on the radar
Fixed a bug where the pry bar could hit through walls
Fixed a bug where you could get stuck in the doors in the bunker
Fixed a bug where the bossfight did not end even after killing the boss
Fixed a bug where you could get stuck in the car when leaving the bunker
Fixed bugs related to quests
Fixed a bug where it was possible to pick up cards in the bunker, even after completing the quest
Fixed a bug where it was impossible to complete the quest in the bunker if the character died in it and returned
Fixed a bug where the first aid kit did not disappear when used
Fixed a bug where a pop-up window with a suggestion to enter the bunker did not disappear
Fixed a bug where the map did not switch to night mode after leaving the bunker
Fixed a bug in which a message appeared prompting you to get into the car when the character was already in the car
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